VIAGENS VIRTUAIS

The Viagens Virtuais platform is a technological solution for virtual stationary running and arose from the need for people to stay active to exercise when the COVID-19 pandemic started.

SoftwareS

Figma, Miro, Adobe Illustrator

UX/UI

CSD Matrix

Benchmarking

Moscow

Hand-off

SKILLS

Consultancy for the project: 2 months


Contribution to the company's business rules documentation process (Startup);

Daily alignment with developers performing feature handoffs;

The creation of the Design System and the challenge of developing UI for virtual reality with data and informative elements from the race in real-time.

CHALLENGE

Develop a tool for exercising without leaving home, with the aim of bringing leisure and health to people.

SOLUTION

It uses Virtual Reality technologies to map body data during a stationary virtual run and offers online events such as marathons and individual training.

DESING SPRINT

Redesign of version 01 of the project

Business proposal alignments with MoSCoW and CSD Matrix methods

Define Personas

User journey mapping

Construction of the medium fidelity prototype

Moderation of usability tests and A/B tests


We work on usability tests to map points of attraction on the screen. Redesign and creation of the Design System for the platform and mobile.

Turn your phone horizontally to improve your experience

DESIGN PROCESS

Journey map for discovery needs and pains points

Documentation of Personas and rules business

Analysis and validation of informations in real time for UI

Prototype Development - Interaction Design, creating Design System

and flows for web and mobile

CSD MATRIX - Brainstorming for Redesign and creation of Mobile version

WIREFRAME

They knew they needed a more attractive and functional flow,

They valued gamification through feedback and responsiveness.

FEEDBACKS FOR VIRTUAL REALITY RACE

Development


Duration of product:

2 years

UX/UI consultancy to improve the experience in the platform: 3 months


50 Test users

5 Usability tests


Insights: Improvement in real-time race track positioning and feedbacks to help users adapt to Virtual Reality (VR)




New features


Creation of new features to the system: Section for listening to music and carrying out personalized training and marathons



After ideation meetings with the team and usability testing, we created features to make running fun and smooth, with music, competitor tags, and a race timeline. We also added custom flows for training mode and specific features for individual runs.

We carry out A/B tests and remote usability tests to validate user flows – in addition to carrying out studies on types of running, types of people running, and gesture animation

Training mode for subscribers

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